
<!--
function MM_reloadPage(init) {  //Updated by PVII. Reloads the window if Nav4 resized
  if (init==true) with (navigator) {if ((appName=="Netscape")&&(parseInt(appVersion)==4)) {
    document.MM_pgW=innerWidth; document.MM_pgH=innerHeight; onresize=MM_reloadPage; }}
  else if (innerWidth!=document.MM_pgW || innerHeight!=document.MM_pgH) location.reload();
}
MM_reloadPage(true);

function tmt_findObj(n){
	var x,t; if((n.indexOf("?"))>0&&parent.frames.length){t=n.split("?");
	x=eval("parent.frames['"+t[1]+"'].document.getElementById('"+t[0]+"')");
	}else{x=document.getElementById(n)}return x;
}

function MM_showHideLayers() { //v3.0A Modified by Al Sparber and Massimo Foti for NN6 Compatibility
  var i,p,v,obj,args=MM_showHideLayers.arguments;if(document.getElementById){
   for (i=0; i<(args.length-2); i+=3){ obj=tmt_findObj(args[i]);v=args[i+2];
   v=(v=='show')?'visible':(v='hide')?'hidden':v;
   if(obj)obj.style.visibility=v;}} else{
  for (i=0; i<(args.length-2); i+=3) if ((obj=MM_findObj(args[i]))!=null) { v=args[i+2];
    if (obj.style) { obj=obj.style; v=(v=='show')?'visible':(v='hide')?'hidden':v; }
    obj.visibility=v; }}
}

function FDK_goToFrame(ID,frameNum) {
	loc = eval("window.document."+ID);
	frameNum = (parseInt(frameNum));
	if (navigator.appName.indexOf ("Microsoft") !=-1) {
		TFrames = (parseInt(loc.TotalFrames));
	}
	else  {
		TFrames = (parseInt(loc.TotalFrames()));
	}
	if (frameNum <= TFrames) {
		if (!FDK_loaded) {
			while (!FDK_loaded) {
				if(loc.PercentLoaded() == 100)  {
					loc.GotoFrame(frameNum);
					FDK_loaded = true;
				}
			}
		}
		else  {
			loc.GotoFrame(frameNum);
		}
	}
	else {
		alert("Flash Scripting Error: The jump frame you specified is greater than the total number of fames in the Flash movie. Choose a lesser value.");
	}
}

function FDK_playFlash(ID) {
	loc = eval("window.document."+ID);
	if (!FDK_loaded) {
		while (!FDK_loaded) {
			if(loc.PercentLoaded() == 100)  {
				loc.Play();
				FDK_loaded = true;
			}
		}
	}
	else  {
		loc.Play();
	}
}
//-->

